Event-pools: Consistency fix for vertexing#2297
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For event pools, the vertex applied to events should (0,0,0). We tried to do this by setting 'kNoVertex' to the collision context... which unfortunately was not doing what we wanted. Instead of putting (0,0,0) this simply does not put a vertex into the collision context. This lead to the consequence that the vertex was fixed during event generation later. Problem fixed by imposing `kNoVertex` also on the event generation step **in case of event pool generation**.
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For event pools, the vertex applied to events should (0,0,0). We tried to do this by setting 'kNoVertex' to the collision context... which unfortunately was not doing what we wanted. Instead of putting (0,0,0) this simply does not put a vertex into the collision context. This lead to the consequence that the vertex was fixed during event generation later.
Problem fixed by imposing
kNoVertexalso on the event generation step in case of event pool generation.